Faculty of Business and Management Sciences · Islamic Economics and Finance (English) · Undergraduate
Course Objective
This course provides an introduction to game theory. The main goal is to learn how rational people make their decisions taking into account what others know, believe, and do. Students will develop a structured way of thinking about strategic interactions.
Course Content
This course introduces basic definitions, concepts, and tools of game theory, also provides applications ranging from auctions to political economy and industrial organization. In this course, static and dynamic games with complete and incomplete information will be analyzed.
Required Resources
- Gibbons, R., Game Theory for Applied Economists, Princeton University Press, 1992.
- Yılmaz, E., Oyun Teorisi, Literatür Yayınları, 2022.
Recommended Resources
- Dixit A. and S. Skeath, Games of Strategy, Norton, 2nd edition, 2004.
Explanations
Attendance is considered an essential aspect of this course. The material covered during lectures will be a subject of evaluation, and while some topics are available in the textbook, others are exclusive to the lectures. Therefore, students are strongly recommended to attend all class meetings regularly and on time. Your punctuality is not only expected but also appreciated by the instructors.
Rules
This course has a zero-tolerance policy for cheating and plagiarism. Students found engaging in such behavior will face severe consequences, including course failure and disciplinary actions. Plagiarism is the misrepresentation of someone else’s work as your own, while cheating involves deceit, fraud, or dishonesty, especially during examinations.
Course Learning Outcomes
- Students will have knowledge and understanding of game theory.
- Students will be able to analyze strategic behavior of rational decision makers in situations of interactions.
- Students will be able make strategic decisions with considering what other people know, believe, and do.
Core Area Distribution
Teaching Methods
Assessment & Evaluation
ECTS / Workload
| Activity | Quantity | Duration (h) | Total Workload |
|---|---|---|---|
| Course Duration (Including Exam Week) | 14 | 3 | 42 |
| Out of Class Study Period | 14 | 2 | 28 |
| Midterm | 1 | 15 | 15 |
| Quiz | 0 | 0 | 0 |
| Assignment | 3 | 5 | 15 |
| Practice | 0 | 0 | 0 |
| Final | 1 | 25 | 25 |
Course Schedule
| Week | Subject | Preparation |
|---|---|---|
| 1 | Introduction to Game Theory | Related Lecture Notes |
| 2 | Static Games of Complete Information | Related Lecture Notes |
| 3 | Static Games of Complete Information | Related Lecture Notes |
| 4 | Static Games of Complete Information | Related Lecture Notes |
| 5 | Static Games of Complete Information | Related Lecture Notes |
| 6 | Dynamic Games of Complete Information | Related Lecture Notes |
| 7 | Dynamic Games of Complete Information | Related Lecture Notes |
| 8 | Midterm Exam | Study for Exam |
| 9 | Dynamic Games of Complete Information | Related Lecture Notes |
| 10 | Static Games of Incomplete Information | Related Lecture Notes |
| 11 | Static Games of Incomplete Information | Related Lecture Notes |
| 12 | Static Games of Incomplete Information | Related Lecture Notes |
| 13 | Dynamic Games of Incomplete Information | Related Lecture Notes |
| 14 | Dynamic Games of Incomplete Information | Related Lecture Notes |
| 15 | Dynamic Games of Incomplete Information | Related Lecture Notes |
| 16 | Final Exam | Study for Exam |


